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Friday 03-Mar
  • EA's "Black" opens like a film. So why doesn't it feel like one? (16)

  • Thursday 02-Mar
  • Considering Gravity (7)

  • Monday 13-Feb
  • The Medium Is Not The Message (21)

  • Thursday 19-Jan
  • All Your Readers Belong To Us (10)

  • Friday 13-Jan
  • Censorless Violence (12)

  • Tuesday 10-Jan
  • Disneyfied (Disney Fried?) (20)

  • Friday 30-Dec
  • The Escape from Xmas (14)
  • Videogames: Closing the Annoying Gap (24)

  • Tuesday 15-Nov
  • Gerbils (19)

  • Thursday 13-Oct
  • Suddenly Serious about Games (12)


  •    I'm Right: Merrill Lynch is Stupid Email Article To a Friend View Printable Version
     
    Thursday, September 14 2006 @ 05:58 PM UTC
    Contributed by: David

    In May, I claimed that Merrill Lynch Is Stupid

    They said the Wii would cost $200. I said it would cost $250, maybe more.

    Today, Nintendo announced the Wii price: $249.

    So, I'm gloating a bit. But I also want to make a point:

    We need better, or maybe, more responsible business analysis and reporting.

    Less guessing guys, eh?




    Post a comment

     
             

       Spam Outage Email Article To a Friend View Printable Version
     
    Monday, August 28 2006 @ 05:13 PM UTC
    Contributed by: David

    OK--The site got spammed pretty bad.

    This will most likely take a while to clean out. Unfortunately, I did have some new content to post. Ah, the irony.

    Anyway, comments are off for the time being. I may go ahead and post. We'll see. Some days I hate the Internet.

    -- David






     
             

       GDC Dispatches Email Article To a Friend View Printable Version
     
    Tuesday, March 21 2006 @ 04:29 PM UTC
    Contributed by: David

    This week I'm out in San Jose at the Game Developers Conference. I'll have a wrap-up with photos at the end of the show. But for now, you can follow along with a series of Podcasts I'm doing from the show.




    Post a comment

     
             

       All Your Readers Belong To Us Email Article To a Friend View Printable Version
     
    Thursday, January 19 2006 @ 04:14 PM UTC
    Contributed by: David

    Last night Brian of Kotaku and I hosted a little videogame night at the Denver Press Club.

    In addition to quaffing a drink called the Tomb Raider, which every seems convinced Angelina Jolie drank on the set of the movie, and a tasty shot of whiskey I dubbed "The Critic," we made broad boasts about our gaming and writing skills.

    This ended in me challenging Brian to a winner-take-all round of Guitar Hero. With little to bet (we are gaming journalists after all), I wagered all the buzzcut readers against all the Kotaku readers.

    The sad details of my ham-handed attempt rock are detailed on Kotaku.

    Still, I'm man enough to settle up on my debts. So, I must now ask all two of the buzzcut readers to pledge their loyalty to Kotaku. Or as Brian gloated, "All Your Readers Belong To Us."



    10 comments
    Most Recent Post: 08/28 04:05PM by Anonymous

     
             

       Censorless Violence Email Article To a Friend View Printable Version
     
    Friday, January 13 2006 @ 10:25 PM UTC
    Contributed by: David

    The NPD Group just released it's 2005 industry report. The good news, North American sales are up 6% to $10.5 b. More peculiar is this list:

    1. MADDEN NFL 06 PS2
    2. POKEMON EMERALD GBA
    3. GRAN TURISMO 4 PS2
    4. MADDEN NFL 06 XBX
    5. NCAA FOOTBALL 06 PS2
    6. STAR WARS: BATTLEFRONT II PS2
    7. MVP BASEBALL 2005 PS2
    8. STAR WARS EPISODE III: REVENGE OF THE SITH PS2
    9. NBA LIVE 06 PS2
    10. LEGO STAR WARS PS2

    Anyone care to guess what's odd about the list or even what it is?

    read more (167 words)

    12 comments
    Most Recent Post: 08/26 06:29PM by Anonymous

     
             

       The Escape from Xmas Email Article To a Friend View Printable Version
     
    Friday, December 30 2005 @ 07:20 PM UTC
    Contributed by: David

    General NewsIf you have gone the whole year and missed reading The Escapist, then make it your New Year's Resolution to start.

    I wrap up my year of writing about games by gibbering at the notion of an annual summary in my latest Escapist piece, The Year of the Turtle.

    On a personal note, buzzcut has been a fantastic and interesting place this last year. My New Year's wish is to hear more from like-minded videogame-heads who continue to ponder the imponderables of electronic entertainment.

    Happy New Year!



    14 comments
    Most Recent Post: 08/28 07:50AM by Anonymous

     
             

       Suddenly Serious about Games Email Article To a Friend View Printable Version
     
    Thursday, October 13 2005 @ 08:28 PM UTC
    Contributed by: David

    I’ve never been a big advocate of serious games for the simple reason I think once games become serious they turn into mere systems in the same way that porn becomes a medical illustration once it ceases stimulating you. So, it might seem a little odd that this semester I am teaching an undergraduate course in the University of Colorado’s College of Architecture and Planning based around videogames. “Planning in the Gaming World, “ is a class designed to encourage an appreciation for the art and science of urban and regional planning though videogames. Yes, whether I like it or not, I am now officially a part of the serious games movement.

    We are only half way through the semester, but I think that the basic idea is working. Students confront serious issues of planning the human environment through the virtual worlds of SimCity and Second Life. A typical assignment has them read a bit of planning literature, try to do something in the game world (like describe an interesting place in Second Life or lay out a functioning city in SimCity) then come to class and try to put it all together.

    My approach is admittedly Socratic and the students seems to vacillate between finding the whole effort intriguing and compelling or completely pedantic and impractical. To which I say, bully for the modern American undergrad that only wants a vo-tech degree from the university. My course should leave them filled with doubt and confusion for years.

    I hope to generate some sort of report or academic essay out of the experience. Because whatever else I might have to say about the idea of serious games, this class is going as well as anything I’ve ever taught along the lines of confronting students with big, hard, meaningful questions and getting them to grapple, or at least gripe, about the process. As one student said, “I’m not sure what we are learning, but it sure feels like something big.”

    Best of all, I’m happy to report that the thing that seems to be working the best is the videogames. And that’s because whatever academic wrapper I happen to package around the games, the students grasp the fundamental truth—these games are fun, even if their teacher is not!

    (Check out the current version of the syllabus in the File Downloads section for more information).



    12 comments
    Most Recent Post: 08/28 09:40AM by Anonymous

     
             

       My Busy Weekend Email Article To a Friend View Printable Version
     
    Tuesday, October 04 2005 @ 11:52 PM UTC
    Contributed by: David

    Every once in a while, cool game-related things happen in Denver:




    Post a comment

     
             

       The Escapist Email Article To a Friend View Printable Version
     
    Thursday, August 04 2005 @ 02:10 AM UTC
    Contributed by: David

    Summer vacation is not a thing, it is a state of mind.

    As I slowly come back to the intellectual life of videogame studies from my self-imposed mental vacation of beer drinking and late night carousing, I realize that I've been remiss in posting about really cool things like The Escapist.

    This new online mag is a nobel experiment in journalism that aspires to raise the bar of game writing in the vein of Harpers or the New Yorker. At the very least, they aim to bring us something a little different.

    Anyway, this might all seem a little self-serving, so I'll just admit it: This week my article about fantasy and real life as a mirror of the most excellent game Second Life ran in the article, "Architecture and Vice."

    Check out the mag. It's online and it's free.



    7 comments
    Most Recent Post: 08/28 08:33AM by Anonymous

     
             

       Eye-Popping E3 Fun: 2005 Email Article To a Friend View Printable Version
     
    Monday, May 23 2005 @ 07:49 PM UTC
    Contributed by: David

    For your viewing pleasure, a gallery of snaps from this year's E3.

    View E3 Pictures



    16 comments
    Most Recent Post: 08/28 06:34AM by Anonymous

     
             

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