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Friday 03-Mar
  • EA's "Black" opens like a film. So why doesn't it feel like one? (16)

  • Thursday 02-Mar
  • Considering Gravity (7)

  • Monday 13-Feb
  • The Medium Is Not The Message (21)

  • Thursday 19-Jan
  • All Your Readers Belong To Us (10)

  • Friday 13-Jan
  • Censorless Violence (12)

  • Tuesday 10-Jan
  • Disneyfied (Disney Fried?) (20)

  • Friday 30-Dec
  • The Escape from Xmas (14)
  • Videogames: Closing the Annoying Gap (24)

  • Tuesday 15-Nov
  • Gerbils (19)

  • Thursday 13-Oct
  • Suddenly Serious about Games (12)


  •    Value of Fun Email Article To a Friend View Printable Version
     
    Friday, May 28 2004 @ 02:42 PM UTC
    Contributed by: David

    I took the family out to see Shrek 2 yesterday afternoon. The matinee prices were outrageous--it was $20 for two adults and two kids, and one of the kids was actually free.

    The movie was fine. But this did point out that the cost of cinema is rising at a steady rate while game pricing has held more or less steady for years.

    In the raw calculus of fun, games keep getting better as an investment, while films get worse.

    read more (596 words)

    22 comments
    Most Recent Post: 08/27 12:03AM by Anonymous

     
             

       E3 2004 Games Email Article To a Friend View Printable Version
     
    Monday, May 24 2004 @ 09:47 PM UTC
    Contributed by: David

    General NewsAs a coda to my previous postings of photos and ruminations on E3, here's a link to my summary of the games.



    19 comments
    Most Recent Post: 08/28 06:01AM by Anonymous

     
             

       E3 2004 Pix Email Article To a Friend View Printable Version
     
    Sunday, May 16 2004 @ 07:25 PM UTC
    Contributed by: David

    Once again, thanks to the modern miracle of digital photography, I can offer an eclectic mess of images from this year's E3. Other sites will show you pictures of the games. I stick to snapshots of things that either catch my eye or seem to epitomize the event.



    20 comments
    Most Recent Post: 08/27 02:42AM by Anonymous

     
             

       E3--City of Dreams Email Article To a Friend View Printable Version
     
    Saturday, May 15 2004 @ 09:37 PM UTC
    Contributed by: David

    I'm just now back from E3 and now facing the task of debriefing countless pages of notes and marketing materials into a summary of the near-future of gaming.

    While I get to that, let me point you to something I wrote on the Denver Post online site.

    This rumination is about the soul of E3 and, by extension, the heart of the video game business. The piece doesn't mention a single game, publisher, developer or platform. But does fit in a reference to Zeppelin's Tangerine.

    As far as the photo. That's me standing next to a cherry, authentic original Computer Space cabinet. What was my highlight of the show? Simple--seeing and touching this link to where it all started!



    17 comments
    Most Recent Post: 08/28 05:01AM by Anonymous

     
             

       E3 2004 Email Article To a Friend View Printable Version
     
    Sunday, May 09 2004 @ 04:01 PM UTC
    Contributed by: David

    For the eight straight year, I'm heading to E3.

    I'll have photos and commentary at the end of the show--maybe something during.

    Hope to see some of you there!

    -- David



    26 comments
    Most Recent Post: 08/28 03:22AM by Anonymous

     
             

       The Puzzle/Game Puzzle Game Email Article To a Friend View Printable Version
     
    Monday, May 03 2004 @ 09:47 PM UTC
    Contributed by: David

    Game TheoryPreviously, I asked, “What is the difference between a puzzle and game?”

    To better frame this question, and to get closer to the issues I want to resolve, I would like to propose the following puzzle, or maybe it is a game:

    Either define puzzle or game in such a way as the definition includes the other. Or, define both in such a way that they obviously exclude each other.

    This might seem horribly academic. But I think there are some good reasons to try to define these terms.

    read more (135 words)

    28 comments
    Most Recent Post: 08/28 02:39AM by Anonymous

     
             

       A Puzzler Email Article To a Friend View Printable Version
     
    Wednesday, April 28 2004 @ 04:43 AM UTC
    Contributed by: David

    Here’s a simple question:

    Are puzzles games?

    They often get grouped together. And both seem to characterize some sense of play. But does a definition of "game" accommodate "puzzles"?

    If I look at some of the usual definitional criteria for a game (not my definition, however!) we end up with a game including some or all of the following components:

    • Rules
    • Victory condition
    • Element of chance of uncertainly of outcome
    • Challenge
    • Opposition

    So, let’s test these against a simple puzzle—say, solving an anagram.

    read more (379 words)

    12 comments
    Most Recent Post: 09/01 03:36AM by Anonymous

     
             

       Video Games and the Turing Test Email Article To a Friend View Printable Version
     
    Wednesday, April 21 2004 @ 10:32 PM UTC
    Contributed by: David

    In 1950 mathematician and computer pioneer Alan Turing proposed a measure of computer intelligence that came to be known as the Turing Test.

    Turing wanted to replace the philosophical question of “Can computers think?” with a more practical, and testable, measure. So, he devised a test where a human would type messages back and forth to an unseen correspondent. If the human couldn’t tell whether or not the “person” on the other end was human or computer, then effectively we should consider the machine intelligent. After all, isn’t our assessment of the quality of the communication with another entity the essence of our measure of intelligence?

    While many have debated the usefulness of the Turing Test, no one can argue with power of its philosophical thrust. The Turing Test simultaneously raises issues around the definition of intelligence, the nature of consciousness and intentionality of thought as well as the phenomenological relationship between people and machines. That is to say, once computers can easily and regularly pass the Turing Test, what then? Whether we think of the machines as intelligent or not, we will live in a world where human and machine intelligence have become indistinguishable in certain circumstances.

    What makes this fascinating to me at the moment is a simple thought I’ve had which leads in a hurry to a surreal and challenging intellectual landscape:

    All video games are a form of the Turing Test.

    read more (793 words)

    19 comments
    Most Recent Post: 08/28 08:21AM by Anonymous

     
             

       Video Game Funnies Email Article To a Friend View Printable Version
     
    Tuesday, April 06 2004 @ 12:11 AM UTC
    Contributed by: David

    English prof, cultural commentator, video game scholar and suspected literary critic, Barry Atkins also happens to be a pretty good cartoonist. I discovered this talent while sitting next to Barry during the Princeton Video Game conference. i was taking notes. he was carefully doodling a space adventurer with a ray gun.

    Barry seems unwilling to give up his post at Manchester Metropolitan University to pursue fame and glory as a cartoonist. But he was willing to share some of this work online. Barry's cartoons are ironic and smart--just the sort of sharp wit you'd expect from an English teacher who likes to play video games.

    To my mind, video games has found its Doonesbury.



    28 comments
    Most Recent Post: 08/27 02:06PM by Anonymous

     
             

       GDC: Photos Email Article To a Friend View Printable Version
     
    Saturday, April 03 2004 @ 06:33 PM UTC
    Contributed by: David

    An impressionistic tour of a psychedelic event--my GDC 2004 in photos.

    (I probably would have let this slide, but Ren made a point of mentioning my photos of past events over at Tera Nova, so, I felt obligated!)



    22 comments
    Most Recent Post: 08/28 04:01PM by Anonymous

     
             

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