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Friday 03-Mar
  • EA's "Black" opens like a film. So why doesn't it feel like one? (16)

  • Thursday 02-Mar
  • Considering Gravity (7)

  • Monday 13-Feb
  • The Medium Is Not The Message (21)

  • Thursday 19-Jan
  • All Your Readers Belong To Us (10)

  • Friday 13-Jan
  • Censorless Violence (12)

  • Tuesday 10-Jan
  • Disneyfied (Disney Fried?) (20)

  • Friday 30-Dec
  • The Escape from Xmas (14)
  • Videogames: Closing the Annoying Gap (24)

  • Tuesday 15-Nov
  • Gerbils (19)

  • Thursday 13-Oct
  • Suddenly Serious about Games (12)


  •    Loveletters to Game Girl Advance Email Article To a Friend View Printable Version
     
    Wednesday, August 06 2003 @ 09:14 PM UTC
    Contributed by: David

    General NewsGame Girl Advance was already one of my favorite game sites on the web. After posting a nice mention of buzzcut, well, now, I'm blushing.

    If you haven't checked out the site, they combine a serious and smart love of games with a very personal style. It's tops.



    21 comments
    Most Recent Post: 08/28 04:43AM by Anonymous

     
             

       Rethinking Violent Content Email Article To a Friend View Printable Version
     
    Sunday, August 03 2003 @ 05:11 PM UTC
    Contributed by: David

    Videogames don't cause real world violence. Therefore, videogame developers don't have an obligation to mitigate or censor their violent content.

    It's an airtight conclusion that has grown in popularity in the electronic entertainment business. It's also the sort of dogma that the industry will grow to regret if it continues to toe this defensive line.

    read more (344 words)

    24 comments
    Most Recent Post: 09/01 03:39AM by Anonymous

     
             

       The Next Generation Email Article To a Friend View Printable Version
     
    Wednesday, July 23 2003 @ 05:00 AM UTC
    Contributed by: David

    In the videogame biz, we tend to think about the 'next generation" as the forthcoming and inevitable wave of technology. PlayStation 3, Nintendo GameCubed, Xbox Next, whatever.

    As a journalist who covers videogames, I can't help but see this unbelievable cultural momentum building up behind the next generation of adults--the early teens, the pre-teens and the kids of today.

    read more (624 words)

    15 comments
    Most Recent Post: 08/28 04:31AM by Anonymous

     
             

       Justifying Academic Interest Email Article To a Friend View Printable Version
     
    Sunday, July 20 2003 @ 09:14 PM UTC
    Contributed by: David

    People that make videogames hold people that talk about videogames with general suspicion. Who are these people that are not content to just play the games, but seem bound and determined to sit around and talk about them?

    read more (710 words)

    9 comments
    Most Recent Post: 08/27 05:36AM by Anonymous

     
             

       McLuhan on Games Email Article To a Friend View Printable Version
     
    Sunday, July 06 2003 @ 05:34 PM UTC
    Contributed by: David

    "Games are popular art, collective social reactions to the main drive or action of any culture. Games, like institutions, are extensions of social man and of the body politic, as technologies are extensions of the animal organism. Both games and technologies are counter-irritants or ways of adjusting to the stress of the specialized actions that occur in any social group. As extensions of the popular response to the workaday stress, games become faithful models of a culture. They incorporate both the actions and the reactions of whole populations in a single dynamic image."

    ---Marshall McLuhan, Understanding Media: The Extensions of Man

    read more (324 words)


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       The Getaway Email Article To a Friend View Printable Version
     
    Thursday, July 03 2003 @ 05:08 PM UTC
    Contributed by: David

    This is the story of the platypus:

    The divine creator phoned down to the head of the mammalian-avian team at the end of a grueling seven day creation project and asked for a status. After being told that the new creature could still use some work, the Lord asked if it was functional. "More or less," said the angel in charge of the team. "Well then,” boomed the voice from heaven, "Ship it."

    Or maybe that’s what happened with The Getaway, a game that’s actually an experiment to see what happens when you sew the face of movies onto the body of games.

    read more (1021 words)


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       The Critical Urge Email Article To a Friend View Printable Version
     
    Saturday, June 28 2003 @ 05:45 AM UTC
    Contributed by: David

    The crtiical urge comes early.

    For children, their first words are inevatbly expressions of need and identity: "mama", "daddy" and "kitty". But soon, within the first 10 words, comes the "no."

    Even a baby has a critical urge. They know what they like and they know when someone tries to put something they don't want down their throat.

    read more (219 words)


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       Report from the Front (Junior High School) Email Article To a Friend View Printable Version
     
    Saturday, June 21 2003 @ 03:26 AM UTC
    Contributed by: David

    Another Comment from a friend, 14-years-old. He is starting high school next year and offers this opnion:

    As all of you know, back in the early days of gaming, anyone who freely admitted that they played games every week was instantly labeled as a nerd. All the jocks and popular kids most likely played video games, but never admitted it in fear of being tormented or discriminated against. Now in the "future", anyone from any background can enjoy the love and heartbreak known as the video game. Does this situation sound familiar? Of course it does.

    Back in the days of old (about twenty years ago) anyone that even mentioned that they were a homosexual was instantly labeled different and then hated and teased and discriminated against.

    Just like the video gaming public but in a toned down version, the homosexual situation is getting better and better, and just like video games, it?s a thing that anyone can openly speak about what was once was touchy subject.

    Now don?t get me wrong. People who are very obsessive about video games and people who are very "out there" are still hated by some and teased by some. But anything that is happening for the better I will take without a blink. I only have one thing to say; Video games are more than games, they are a mock up of what has happened in our world, what is happing in our world, and what is to become of our world.



    1 comments
    Most Recent Post: 06/24 05:22AM by blink56

     
             

       E3 2003 Commentary Email Article To a Friend View Printable Version
     
    Wednesday, June 18 2003 @ 05:45 PM UTC
    Contributed by: David

    The best quote from E3, 2003:

    "Negativity sells," John Romero told me as we talked at a party.

    If you know who Romero is, you probably also have heard of E3?the Electronic Entertainment Expo. If not, maybe we should take a couple of steps back and do a little explaining.

    read more (1412 words)

    7 comments
    Most Recent Post: 08/28 08:40AM by Anonymous

     
             

       Images from E3 Email Article To a Friend View Printable Version
     
    Saturday, June 07 2003 @ 06:10 AM UTC
    Contributed by: David

    For the past seven years, I have attended E3--the Electronic Entertainment Expo--as a working journalist.

    Finally, this year, I took along a digital camera.

    I've added some of my favorite shots to the site. Check out the Image Gallery for my visual impressions of E3. Sorry, no game pictures. These pictures are about conveyiing the big blur that is video gaming's biggest event.



    18 comments
    Most Recent Post: 08/28 03:46PM by Anonymous

     
             

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