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  •    Digital Doldrums  
     
    Saturday, August 27 2005 @ 08:09 PM UTC
    Contributed by: David

    The summer is over. Back to work.

    Every year I find that I all but stop playing games through the summer months. My mix of leisure switches over to seasonal activities like drinking beer, barbequing and hanging outdoors. The games can wait.

    But this year it was something else, too. I realized that the world of games feels a bit stagnant. In part, I’m sure, this is due to the usual lull that comes before a new wave of console launches. With the 360 due in a couple of months, the focus on games has shifted from the present to the future. I’ve been though this hardware cycling enough that I don’t get too excited about it any more. In fact, the industry’s flailing of focus will probably be death of the business. Sooner or later fans get tired of always being told, “Just wait till you see the next thing.”

    It’s exciting for a while but eventually it’s like playing the lottery--- the fun of thinking about the future either gets boring or becomes a destructive addiction.

    So, that’s part of it.

    Still, I don’t want to lay the whole issue at the feet of the gaming industry. Not when my bigger disappointment, I think, is how I’ve been feeling about game studies.

    This past spring I headed out to the DiGRA conference in Vancouver. Because of a scheduling conflict that had me comminuting right in the middle to another conference, I did miss more of the game gathering than I would have liked. So, perhaps that colors my observations here.

    What I noticed, though, was a thinning of enthusiasm about the topic of games. Rather than better interdisciplinary conversations, I found more talk about subjects of interest inside disciplines and less about games. More theory and less fun. Everquest and Half-Life are fine games. But you’d get the feeling that they were about the only games that mattered if you spend much time in the world of game studies. Games seem to be turning from a topic inspiration and into a fuel for academic advancement.

    The thing that drove this home was a moment after the conference had ended. My co-presenter Gary and I were strolling around the Gas Lamp district in downtown Vancouver. We noticed a musty old game store across the street. For a moment, we talked about whether it was worth the effort to CROSS THE STREET to visit a game store. Then, I suppose, our collective guilt got the best of us and we decided to check it out.

    Like those dusty old bookshop from the cinema, the ones where the hero finds some important tome stacked under sheaves of yellowing paper, this game store was a treasure trove. Full-sized arcade machines were jammed up next to racks of chose your adventure books and beanie babies. Behind the counter ran a full wall of shelves groaning under their load of classic board games.

    The dreadlocked kid behind the counter held forth in the classic shopkeeper style about the store and it’s wealth of games. He swore up and down that the building’s four upper stories were crammed with more games. He illustrated what he meant by crammed by insisting that a flashlight and possibly even a spelunker’s rope were essential equipment in any excursion to exhume material from the archives.

    His father, and maybe even his grandfather, had started the shop and pursued the dream of creating the best game store in the world. Even though the property was surely worth more as real estate than as a ludological curiosity shop, the kid made it clear that the game store would be there for the duration—they owned the building.

    I asked about a copy of “Paranoia.” He said they were sold out of the original game but produced a box filled with expansion modules. I asked about “Ace of Aces,” a WWI aerial combat game I remember with fondness and have long since lost track of. He lit up again and talked about what a fantastic game it was—even though it was surely in and out of production 15 years before he was even born. Sadly, he informed me that they had recently sold the last copy—well, at least the last copy that he could locate. There might be more in the archives.

    Gary and I spent a long time in that store. Chatting about old games with the clerk, marveling at the collection, estimating how much booty we could conceivably port back to Denver.

    As we left I promised, “I’ll be back. Don’t know when. But I’ll be back!”

    Then it hit me. This store was not more than 5 blocks from where the convention had taken place. But it took a random walk to uncover it. Why? This store should have been a site for conference gathering—or at least listed in the conference program. Rather than hanging almost invisible on the periphery, it should have been a highlight of conference.

    Jesper delivered an address at the first DiGRA conference titled “Looking for a Heart of Gameness.” Well, I can tell you, a big part of it is in that game store in Vancouver—not in journals, conferences and the Web.

    Sometimes I think we just aren’t looking hard enough.






     
             


    Digital Doldrums | 18 comments | Create New Account
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    Digital Doldrums
    Authored by: robbdn on Saturday, August 27 2005 @ 08:51 PM UTC
    Wow, what a sad story...

    It's regrettable that you feel game studies is getting off track... I wouldn't really know, not yet having a good feel for the field. I found this site last year, after your review of the Princeton game conference, and you kind of concluded that on a similar note, if I remember correctly.

    What would you say is, or rather, should be the aim of game studies? I'm guessing from your various posts that it's not simply to discover what's 'immersive' or how to make games better, so what is the unachievable end that will drive game studies to the (sorry) next level?
    [ Reply to This ]
  • Digital Doldrums - Authored by: CapCom on Monday, August 29 2005 @ 02:04 AM UTC
  • Digital Doldrums - Authored by: David on Tuesday, August 30 2005 @ 12:07 AM UTC
  • Digital Doldrums
    Authored by: CapCom on Monday, August 29 2005 @ 02:26 AM UTC
    That sounds like the coolest game store ever. I love classic games and the more stores that have that kind of selection, the better. There really should be preservation of these old games instead of them just decaying pieces of software which they are usually thought of as - why would anyone want to play something that was around 20 years ago when they can play something newer and shinier? And that's just too bad because it means we're losing out on a LOT of classic gaming history.

    For those of you who live in Denver, I did find an excellent game store up in Boulder, the Gameforce on Baseline and 30th in the southeast corner shopping center. They have games from every major system and some obscure ones as well as plenty of import games - and it's all completely stuffed into a nice little store. They also have a hefty supply of anime, videogame soundtracks, action figures, and other merchandise. They also seem to have very fair prices, at about e-bay level or a bit lower, unlike most other used game stores that tend to jack up prices way beyond their actual value.

    The owners are also very much aware of preserving the quality of the product - if you go to your average Gamestop or EB Games, it's appalling to a collector because most of the time they throw out the boxes and manuals, they open up games so they can put the empty boxes on display, and they put icky stickers on everything. By contrast, Gameforce Boulder takes on the Japanese style of game collecting where they pay special attention to keeping boxes, manuals, and games in good condition, taking care to leave off those evil stickers, at least in places where they could do damage. For older cartridge-based games, they also check the battery saves to make sure the battery packs aren't failing, something I have NEVER seen another store do. And what's more, they will let you examine the games to see if they are beat up or scratched and if they have several used copies, they'll let you flip through them to pick the one you want the best.

    It's just a pity this store is so far away from where I live or I'd go there every week :P

    However, I do aggree with you that a lot of people seem to think there's nothing coming out, and I especially here this gripe now that Zelda was pushed back to 2006. However, I disaggree with these people because that's absolutely not true as there are PLENTY of excellent games stated for release. On the Gamecube, we have Fire Emblem (and hopefully Battalion Wars!); on the PS2 there is Shadow of the Colossus, Katamari 2, and Okami (and Castlevania!); while X-box fans have...ok, some titles I can't remember. That's not even counting handheld games. The DS has the likes of Castlevania, Mario Kart, and Animal Crossing while even the ancient Gameboy Advance has a new Gunstar Heroes and a nifty title a lot of people seem to be overlooking, Scurge: Hive (though I tend to think developers won't really care any for the GBA after this year - so much for Nintendo's 'third pillar'). And isn't Starcraft: Ghost ever going to come out? Hehe, I think it's been in production longer than Eternal Darkness! But heck, I'm pretty excited about this stuff and can't wait for most of it to come out! Why should I care about what's coming out for 360 and PS3 when there are so many good games out now or coming out in the near future?

    Or, as my friend says, let's all get excited about what is essentially a shiny silver box that plays DVDs! For heaven's sake, nothing's really been announced for it yet! But yeah...aren't you just completely excited??! It's so shiny!

    ---
    "Until next time..."
    Captain Commando
    [ Reply to This ]
  • Digital Doldrums - Authored by: Anonymous on Friday, August 25 2006 @ 04:26 PM UTC
  • Digital Doldrums
    Authored by: eben on Thursday, September 01 2005 @ 07:24 PM UTC
    Good games, like cheap oil are in short supply these days.
    I know this, you know this, the industry knows this. The bubble has burst, the ride is over. Am I sorry that the starry-eyed investors who were mesmerized by voodoo marketing demographics never saw a return on their money? No. Is it a bad thing for us designers that the scores of simpleton moneylenders are now gone, who thought that by throwing more money at base metals they could transmute gold? No!

    Times are golden for prospective students and designers of this nascent medium. Let us not blame ourselves for the mistakes of small-minded executives, for it is their lack of imagination that has become videogames. We know there are more possibilities, we know there is uncharted territory. Ironically, we have more respect for the value of risk than the feckless businessmen currently losing money on yet another WW2 simulator. Chins up, my friends we have much to teach the world about possible worlds.

    At this point I would like to address the antiquated structures of retail and distribution of games. Designers, like musicians see a pittance of the return on their creations, they are castrated by the dogmatic requirements of marketing practice. Piracy is rampant, and currently the top selling feature of game consoles is that they also play DVDs. We need a new distribution paradigm. We sell games like Hollywood blockbusters when we should be selling them like comic books. Videogames need an independent, underground network. What major company has the balls to step up? What production studio will bring actual games back to the videogame industry? Who will begin to look for markets beyond the 16-30 single white male demographic? The current sickness is a catharsis, it is a cleansing. So chins up.

    "God is dead." -Nietzche
    "Nietzche is dead" -God

    [ Reply to This ]
  • Digital Doldrums - Authored by: CapCom on Friday, September 09 2005 @ 01:35 PM UTC
  • Digital Doldrums
    Authored by: AngerFork on Thursday, October 13 2005 @ 03:03 PM UTC
    In many senses, I wonder if this isn't prevalent in all forms of popular media. A lot of popular music lately seems to sound the same to a lot of people. A lot of movies lately seem to be just sequels and rehashings of old stories. A lot of TV seems to be just formulaic sitcoms and "extreme" reality shows.

    It may have to do with money in a lot of these cases. Since it costs so much to create a new game and since developers have to run these games through a budget committee that may or may not even play games, a lot of new and innovative ideas that originally would've gone through may well now get washed away to "guaranteed" money-makers such as a Half-Life 2 or another Final Fantasy game. Neither of these are really "bad" games (especially FF), but they often lack a lot of the original innovation that made NES, SNES, PSX, Genesis and the like so popular...

    One has to wonder just what could come out if the right company were willing to take that chance, ya?
    [ Reply to This ]
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