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Wednesday, July 13 2005 @ 09:52 PM UTC Contributed by: David |
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If you read this site on a regular basis, you know that I think most definitions of games are either a bit crude or, more likely, just over-thought and over-wrought. So, I like to try and show examples to prove my point.
The latest exhibit is this.
Is dieting a game?
It has rules and an objective. It’s naturally competitive; you spend a lot of time on a diet stacking yourself up against other people.
To extend the example, look at Jesper Juul’s quite interesting definition of “game”:
- Rules: Check. Calories, caloric intake, burn rate, etc.
- Variable, quantifiable outcome: Check. Pick a weight and weigh yourself.
- Value assigned to possible outcomes: Check. I will look sexy when I reach this weight.
- Player effort: Check. Obviously.
- Player attached to outcome: Check.
- Negotiable consequences: Check. I get to eat a Big Mac for every 10 pounds I loose.
Not to pick on this definition, but I just wanted to show how easy it is.
So the question is: Does it matter that dieting is a game? Or do we need a definition that excludes dieting?
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What would be really ultimate is tying that connection between the game (as it's defined these days) and real life. How about a dieting game (handheld game) that ties the player into dieting as well.