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  •    Press  
     
    Thursday, April 07 2005 @ 08:06 PM UTC
    Contributed by: David

    I got a call a couple of weeks ago from a reporter who was working on a story about massively multiplayer online addiction.

    After pointing him to people that I thought could really help him develop an understanding of what is going on in the MMOG world, I agreed to have him over to chat.

    After spending a couple of hours talking, and a bit of time kicking around in Second Life, I think he started to see something beyond the "games are hurting us" hook he started with.

    So, I was happy to see the final piece:

    http://www.boulderweekly.com/archive/033105/coverstory.html

    I think it's an interesting summary of the online gaming phenomenon from an outside point of view.






     
             


    Press | 12 comments | Create New Account
    The following comments are owned by whomever posted them. This site is not responsible for what they say.
    Press
    Authored by: CapCom on Sunday, April 10 2005 @ 12:41 AM UTC
    Pretty good article there. I liked how he tried to show many different facets of MMOGS instead of just one opinion.

    Videogames will really start to get more recognition once more developers try to use them as a form of artistic expression - the 'Citizen Kane' moment. The current focus is still, of course, money, but there are certainly many developers trying to express ideas through their games. I think there really needs to be more focus on expression, on getting the player to 'cry at the end of level 18' as Stephen Spielberg once put it. The more games that step towards this (and show that they can be even more profitable because of it!) the better.

    As for MMOGS...I still haven't purchased one, mainly because I can't seem to get past the idea of paying for something each month that I've already purchased. That was one thing that kept me out of the arcades, because I'd rather be able to pay for the game one time and then play it whenever I want without having to put a quarter in (of course, another excuse I can use now is 'lack of time to play those games :P). Maybe if they had a lifetime membership fee or something for the game I would be less put off by them.

    Second Life does sound a bit like an online 3D chat room I used years ago, Active Worlds. I think they are still up (version 2.0) but there was a lot of user-created content, a basic library of objects players could use, and, of course, subscription fees for those who wanted the whole capabilities of the program (i.e. creating new objects, protection from having your objects deleted, custom avatars, access to private worlds).

    In 1999 when I was using Active Worlds, there were even some user-created 'games', which mostly consisted of mazes. I'm curious to know if mazes play a part in Second Life as some of these were quite ingenious, spanning whole square miles, using warps, sometimes warps to other worlds.

    ---
    "Until next time..."
    Captain Commando
    [ Reply to This ]
  • Press - Authored by: David on Monday, April 11 2005 @ 03:53 AM UTC
  • Press
    Authored by: mniedecker on Wednesday, April 13 2005 @ 07:51 PM UTC
    I enjoyed the article however I feel that as CapCom said; paying monthly was defiantly a turnoff. I turned to games like Half Life and its Sequel HL2. There I could play with people all over the world without paying monthly. The best part, Valve supported to community allowing users to create their own games with the tools leading to some very successful modifications, which for the most part remained free.

    But going to taking games seriously that’s my biggest problem. In school with friends and family, most of them think I am nuts when I ask them or try to talk to them seriously about games. Especially if I tell them that David here actually teaches about them. They go nuts saying, “How is the acceptable for a college to have…” blah blah blah… I think videogames need to have their day soon and I think that’s why there is a lot of “undercover gamers”. People are out there that are big wigs and owners of their own unrelated companies that during the work day are what people expect, but when they come home they play games. These people are afraid to admit that they spend time playing games and I think that needs to change.
    [ Reply to This ]
  • Press - Authored by: CapCom on Wednesday, April 13 2005 @ 10:54 PM UTC
  • Press - Authored by: David on Friday, April 15 2005 @ 03:43 PM UTC
  • Press - Authored by: CapCom on Saturday, April 16 2005 @ 02:32 PM UTC
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