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Excuses, excuses, excuses.
And with that, I'll move on to some belated GDC stuff.
First off, check the pix. As usual, it's a pretty random collection of stuff. But, somehow, this is what GDC is like for me--a random collection of stuff.
Highlights: Meeting Katamari Damacy creator Keita Takahashi and getting my picture taken. Richard Bartle's acceptance oratory for his First Penguin Award. Eugene Jarvis' acceptance speech for his lifetime acheivement award, the Emily Dickinson game design challenge, the journalists group gathering, Frans Mayra's new dredlocks and hanging out with friends new and old.
Lowlights: Katamari not winning the Game Developer's choice award for game of the year (much more on that here), Bartle getting cut off for time, missing the Burning Down the House session, missing Will Wright's Spore demo, missing Takahashi's sessions.
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I can't even begin to visualize...
... and here I thought that Zimmerman's shave would be The Defining Hair Moment in game research.