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  •    Total Immersion  
     
    Wednesday, March 02 2005 @ 11:59 PM UTC
    Contributed by: David

    What is immersion?

    In my last post, I proposed a new term, the Turing Event. I suggested that a Turing Event would mark the point at which simulated reality was indistinguishable from real reality.

    To help make the point that such a term was useful, I suggested that something as ambiguous as “immersion” would be well served by a term such as the Turing Event. You could, conceivably define immersion as some fraction of the Turing Event. The closer to the TE, the more immersed you are. Full immersion was equivalent to the being inside a Turing Event.

    This, I thought, would help sort through some of the silliness that surrounds games and all the talk of their relative immersiveness viz other games and media. That is, I hoped to make a point that we could discard general overreaching statements like, “Man, San Andreas is a completely immersive game.” or "Videogames are much more immersive than television."

    Of course, in my pursuit of simplicity, I rolled over a bunch of nuance and some toes.

    I’ve talked about immersion with researcher Barry Atkins on several occasions. And while he’s sympathetic to my basic argument, he still holds out that the term “immersion” has some utility. He wrestles with this exact point in his book "More Than Game".

    After all, isn't there something, well, immersive about a good, book or movie or videogame?

    Seem so.

    At this point, I think we could go two ways:

    One, accept that immersion is a property of things and just deal with the ambiguity that kludges the imaginative involvement you have with things like a book with the inability to tell reality from simulation. Or—

    Two, accept that we overreach when we use the term “immersion”. What we really mean when we talk about good books and movies and games is that they are “engaging”, “engrossing” or “involving”. But we never loose track of reality. We never for a moment forget which way is “out” of the simulated experience.

    Both points of view have a point.

    Focusing on books for a moment, a great book “sweeps you away”. In your minds eye, you are in the story. You can see what the words describe, smell the scents wafting in the imaged world, feel what the characters feel.

    If someone steps up to you and says, “The building is on fire!” you snap back to reality. In a sense, you never left. You are not, even for a fraction of a moment, wavering on the line between the literary fiction and the reality of a fire. You don’t think, ”Well, we must go on or Frodo’s quest is over!” That’s ridiculous. We drop the book and run out of the building.

    So, we were not immersed, right?

    Not necessarily. Because if immersion is defined, broadly, as the inability to tell real from simulation, then it seems perfectly reasonable to me to assume that a part of our being was fooled by the words on the page. After all, why care about a made up creature called a Hobbit? Why feel something for someone who obviously does not exist?

    The answer is that we are partially immersed. Just not totally immersed.

    From that point of view, I think my original argument of a Turing Event is helpful. We are immersed, as the vernacular dictates. But we are not wholly immersed. To say , “The Lord of the Rings is immersive masterwork” is really to say, “This book immerses you more than most, but not really all that much, relatively speaking.”

    Of course, what this really means is that "immersion" in most cases actually means “partial immersion”. And this line of thought turns into a form of the original argument, that immersion isn’t such a good word.

    Just so you don’t think I’m laboring some semantic issue for no good cause, let me give one more example of why clarifying what immersion means can help in analysis of things like games.

    Consider this: Immersion is a function of how deeply you are fooled. Not how much you care about the experience. When people refer to immersion, they usually are describing a, intense moment of experience. But while they use the term, they are not really really assessing immersion.

    Put it this way—if you really like a story or game that does not, therefore, mean that it is immersive. Rather, it means that it probably was immersive to a degree. But the immersion was a result of your empathy. You liked the game so you found yourself in it. The game itself was not immersive in any objective sense save for the fact that you had real emotional and physical responses to the simulated world.

    This thread ties together the separate ideas that immersion is, in one sense, a masking of reality and, another sense, that it is the feel or reality.

    As a way-point to bigger conclusions about immersion, I’d argue that the term “immersion” should mean the distance from or fraction of the Turing Event—the masking of reality—and the other senses of partial immersion should stick to the terms such as engrossing, engaging and involving.






     
             


    Total Immersion | 31 comments | Create New Account
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    Total Immersion
    Authored by: matt_censner on Thursday, March 03 2005 @ 05:25 PM UTC
    I can't disagree with that conclusion. Just to hit home the point, we need, if we are to create a substantial academic discourse seperate from other theory discourse, to understand the language that we use. That means if we can argee that "immersion" is to be defined as David sugggests, we can further critical theoretical discussion without losing track of our focus. Each discourse has its language and game theory has yet to really settle into its own. I think we need more of this just so that, whether you agree or disagree on a certain issue, we are all on the same page.

    Furthermore, just to reinforce the the concept and utility of the word "immersion" think of this:

    When you dream you are basically at or even beyond the Turning Event, only snatched back to reality by waking up. I (like many others I know) at some point has mistaken a small detail in a dream for the "real reality". i.e. I swore one day that I had $20 on my dresser and in the morning I went to get it only to find it was not there (I'm still not exactly sure whether or not it was actually there or just a dream). At any rate, even though I'm sure the Turning Event applies more to simulated or artifical reality rather than the pyschologically induced the basic idea is the same. Keeping with this idea and definition of immersion, we can begin to discuss such topics as immersion and interactivity, immersion versus interactivity, immersion in the online world, and so on. I think we should argee to use the word "immersion" for this purpose as not to confuse this idea with engaging, interactive and so on.

    Basically put: I sencond that motion.
    [ Reply to This ]
    Total Immersion
    Authored by: BlueGhost on Thursday, March 03 2005 @ 05:54 PM UTC
    I can agree with that.

    And yes immersion has to vary with the medium. Doesn't mean you can't get serious immersion over text though. Many religious texts contradict each other, so at least one of them is false. Yet vast numbers of people take them as literal truth.
    [ Reply to This ]
    Total Immersion
    Authored by: barry on Thursday, March 03 2005 @ 08:54 PM UTC
    We generally talk about this because I find David's healthy attitude towards immersion refreshing, and I'm usually letting him know that I am citing his Princeton presentation in yet another academic article. It is a problematic term, and I would generally say that we should all read Salen and Zimmerman's Rules of Play, Janet Murray's Hamlet on the Holodeck and Marie-Laure Ryan's Narrative as Virtual Reality before stretching our brains too much where other have stretched before us. Immersion is 'useful' as a term perhaps because it expresses a metaphor of depth of experience that we all feel in an essentially metaphorical way? But then it becomes useless because it is taken literally to mean submersion and a strangulation of critical sense? I don't know? I think David is doing something important, however, by nagging away at the question. If I were to add a thought (and I haven't re-read my own book in a while and all the others are in my office) it would be temporal -- in that immersion is not a state over time, but a series of potential moments. I can be immersed in an almost glancing way as something momentarily occupies me in its entirety, and then I slip almost immediately back to a state of checking the stats, watching the health bar, paying attention to the cat, working out whether I should answer the phone, or whether I am missing something in the world I should pay attention to.

    Back in the day I would immerse myself in arcade cabinet games (I think) by ignoring everything alse around me to hit moments of potential 'immersion' where I was solely focused on the game, but this is less and less a description of how I encounter contemporary games. I am not immersed in San Andreas, but it has moments of immersive potential? The game can have immersive moments, but I never lose my critical sense over time?

    The point that 'immersive' is mis-used and often meaningless is a good one, but I am aware that many other games academics find it, and 'flow', useful. Who am I to argue?

    But if the Turing Event is a flash moment, and has no endurance over time, perhaps it isn't any more than good game design? Moments at which everything comes together, but moments that are both undesirable and impossible within games if sustained?

    I just don't know...

    Barry
    [ Reply to This ]
  • Total Immersion - Authored by: matt_censner on Thursday, March 03 2005 @ 09:16 PM UTC
  • Total Immersion - Authored by: matt_censner on Thursday, March 03 2005 @ 09:27 PM UTC
  • Total Immersion - Authored by: barry on Thursday, March 03 2005 @ 09:50 PM UTC
  • Total Immersion - Authored by: matt_censner on Friday, March 04 2005 @ 02:39 AM UTC
  • Engagment and Immersion - Authored by: eben on Wednesday, April 06 2005 @ 11:34 PM UTC
  • Total Immersion
    Authored by: barry on Thursday, March 03 2005 @ 10:41 PM UTC
    And I shouldn't do this, but hell, is this a serious statement about the value of books? I am a gamer, but really, books are mostly 'filler'? Really? Does everything have to be reduced to that? Does anyone really think that?

    Gosh,

    Barry
    [ Reply to This ]
    Total Immersion
    Authored by: Rossignol on Tuesday, March 08 2005 @ 05:33 PM UTC
    Hello,

    I've been stimulated into a lot of though by your immersion discussions, I realised I'd never properly formulated an opinion on it. Essentially, I think that immersion is a worthless term, but I can see why the probelm that you're trying to address is important to gamers. Largely, I think we're dealing with issues regarding snap decision-making and lack of 'awareness' of actions, which I think is something that Raph Koster talks about in The Theory of Fun.

    I'm writing my own considerations about it here: http://rossignol.cream.org/?p=12 which aren't quite as well formulated as the discussion on this site as yet, but I'm working on a second more detailed piece that argues that we're bouncing off the limits of language when talking about games and so often end up fooling ourselves when we do formulate discussions about this kind of problem.

    cheers,

    -jim
    [ Reply to This ]
  • Total Immersion - Authored by: matt_censner on Tuesday, March 08 2005 @ 10:14 PM UTC
  • Total Immersion
    Authored by: C. Foust on Thursday, March 10 2005 @ 06:45 AM UTC
    I wouldn't say that immersion is a property of a particlar game at all, but it's a process that humans engage in naturally. We use our senses and manipulate the world every day of our lives, so it's only natural to do the same thing in an alternate reality.

    I'd also break up the concept of immersion by adding qualifiers:

    Visual immersion: The sense that you are looking at some real thing. I think that all representational art uses this to a small degree. Some optical illusions demonstrate our automatic tendency to process even the most abstract images as if they were real scenes. Similarly, you could describe immersion of all the senses, particularly of sound.

    Descriptive immersion: Without relying on the senses, you can provoke the imagination through words. Writers and storytellers have been doing it forever. A good writer can cause immersion and break it again at will.

    Interactive immersion: This is where games corner the market. The player and the game connect in a loop of control and response, but instead of communicating with the game from afar, the player feels like he has direct agency in the game, as he does every day in the real world. I think this one is the most interesting and the one we should talk about the most.

    Since immersion is something a human does on its own, I think it's more useful to talk about things that break that state for the user. They are varied and easy to identify: software bugs, unresponsive controls, distracting art, a confusing level, etc. Sometimes a visual effect in a game looks so *good* that the user can be shocked out of immersion out of wonder. Anything that reminds you that you are playing a game can do it.

    Have you ever been playing a 3d game, and moved your head (your real head) in order to see around a corner? Of course it doesn't work, since the game camera does not care about the position of your eyes. This demonstrates your immersion in the game. You are taking that pattern of pixels as a real structure, which shows some level of visual immersion.

    At the same time moving your head demonstrates a lapse of interactive immersion in the game. You are trying to use your real world instincts in the game world, where such bodily motions have no meaning. The fact that you have a body that does not function in the game is an immersion breaker for any videogame.

    The "Turing Event" requires one to forget that the game world is only a subset of reality; that there is another real world outside. That's a near-impossible task for most minds. As long as you know the QUIT button is around somewhere, you'll never forget. I don't think fooling the senses has anything to do with it, unless your strategy is to replace the user's reality with one that looks and feels the same. If your mind were blanked and your only stimulus and response ability was that of a Mario Bros. game, you would accept that as reality, since you had no other reality to which to compare it.

    I'm not really clear on what this hyper-immersion is supposed to be. If the Turing Event is equal to your belief in the reality of the real world, what could be greater than that? what's realer than real?

    This is a spoon. (total immersion)
    This spoon is not real. (but I'll still eat with it) (partial immersion)
    This is not a spoon. (perception without immersion)
    This set of stimuli is kind of familiar. (sense without perception)

    What would go at the top of the list?
    [ Reply to This ]
    Total Immersion
    Authored by: zach on Wednesday, March 16 2005 @ 06:41 AM UTC

    Hi everyone.

    Sorry to come into this conversation so late, but I'd like to share a few (mostly skeptical) thoughts, if that's allright with everyone.

    First, David, I agree that immersion is a problematic term, but I'm not convinced that we need a new word that means, as far as I can tell, the same thing. You're right to point to the distracting use of "immersive" when people mean "good," but that kind of use is clearly careless and not likely to be used in "serious" discourse. I'm sure there are examples, but I can't think of any off the top of my head. It sounds to me more like the back of a game's box or a Gamespot review.

    That is, there are different discourse communities which use the term immersive in different ways, and I'm having a hard time deciding which use you're aiming your corrective move toward. In either case, "immersion" presents problems, but there are different issues involved.

    Anyway, your argument for the "Turing Event" (which has a nice ring to it) strikes me as unneccessary because you haven't convinced me that "immersion" is beyond its use. Basically, what matters to a terms survival is that it gets used, and people still know what they mean by "immersion," whether we know what they mean or not. In other words, your dismissal of "immersion" sounds something like this:

    Some people use the word "fork."
    People should not use that word because it really means "plate," even though I am the only one that knows that.
    I have invented a new word, "frog," that really means "fork," so everyone should use "frog" now.

    This is obviously a gross simplification (and I'm seriously not trying to sound sarcastic), but the point is that at the end of the day, we're still talking about utensils with prongs on the end that happen to be quite useful when it comes to eating spaghetti. Whether we call it a fork or a frog, we're still talking about the same thing. What I'm getting at is that your definition of "Turing Event" sounds like a better definition of "immersion" or a clumsier version of 'precession of simulacra,' and whichever you mean by it will invest "your" term with the same problems. What we need are better informed clarifications of the terms that we already have and use, not more terms that introduce further complexities.

    Allow me to pick a few more nits, so to speak. The basic definition you offer of a Turing Event, "the point at which simulated reality was indistinguishable from real reality," assumes a lot by calling both the simulation and the real different orders of "reality." But the real issue here is the "indistinguishable." What your proposing is an order of comparison which is only accessible to the simulator--that is, the person or thing running the simulation--because only the simulator maintains knowledge of whether there is, in fact, a simulation running at all. The act of distinguishing only occurs if the engaged subject examines her perceptions to see if they are being fooled, and she only performs that examination if she suspects she is being fooled. By contrast, I have no reason to be suspicious of the fact that I am sitting at a keyboard typing a response to your comment. But by your definition, then, I am experiencing a Turing Event because I have not decided whether my reality is "real" (I have suspended that questioning because I have no reason to question it), and the engaged subject is not, whatever her conclusion, because she is asking herself "is this real?"--the question that the Turing Event supposedly erases.

    Your story about the scientist who embeds himself in multiple simulations is a bit misleading because the problem for that scientist isn't that he may be in a simulated reality. Nor is it his problem that he can't tell whether the reality he is experiencing is simulated. Rather, his problem is that he suspects his reality is simulated, because it is that doubt which leads to the questioning etc.

    Basically, I respect what you're doing and I appreciate the fact that these kinds of questions are being asked, but I'm afraid that "Turing Event" is at best a renaming of something we already have too many words for and at worst an incoherent concept.

    [ Reply to This ]
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