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  •    Videogames Industry as Big as...Speakers?  
     
    Friday, January 28 2005 @ 04:34 PM UTC
    Contributed by: David

    One of the great advantages of being a journalist is that people send you interesting information all the time. Recently, I was contacted about doing a story on a company who builds speakers--you know, those things you hook up to your stereo or iPod.

    The nut of the pitch was that the speaker industry is a huge, $10 billion industry. Interestingly, that's pretty close to what the videogame industry reported as it's North American gross for 2004.

    Why does this matter?

    I've been on a kick lately thinking about the business aspects of the game industry. We can talk about whether or not games are art, but whatever else they may be, they are largely a commercial product at this point.

    Noticing that the industry is only about the size of the speaker industry is a little sobering. But, at the same time, it points to the relatively disproportionate cultural influence games have. Yes, people spend as much on speakers as they do on videogames. But I don't hear much about how high fidelity sound is going to change the world we live in.






     
             


    Videogames Industry as Big as...Speakers? | 34 comments | Create New Account
    The following comments are owned by whomever posted them. This site is not responsible for what they say.
    Videogames Industry as Big as...Speakers?
    Authored by: matt_censner on Friday, January 28 2005 @ 06:44 PM UTC
    Videogames are most interactive medium in a narrative discourse... speaker volume... not so much.
    Videogames reflect culture... speakers do not.
    Videogames are our focus... not the system capabilities.
    *Although people do talk about system capabilities and how it can change perspective (i.e. online gaming, the capability for greater cut scenes, 3D, etc.) we should focus on the actual substance (the game itself). Likewise, Hi-Fi has had a cultural effect but that is not as important as what can be done with Hi-Fi capabilities (think about New Wave or Led Zeppelin or KISS). Finally, the music industry would be pretty much dead if it weren't for speakers. I think speakers are more like the console and music like videogames. In that respect you are comparing apples to trees.
    [ Reply to This ]
    Videogames Industry as Big as...Speakers?
    Authored by: maryofdoom on Saturday, January 29 2005 @ 01:09 AM UTC
    So what you're saying, Mr. David, is that video games have a huge influence on culture and a relatively small impact on the business world?

    That's a very interesting point to consider - that not all of the things that have a huge cultural impact have a direct correlation to staggering commercial success. It's also a little sobering to think about, especially if you want to break into the video game industry (like some of the readers of this site want to do). You may not find amazing commercial success if you design games for a living. Heck, you may not even *make* a decent living by designing games. Keep that in mind.

    I also agree with Matt's point about speakers being hardware and video games being software and thus making them difficult to compare directly. Sure, speakers had an impact on culture...would we have heavy metal music without amplifiers? Maybe it's a more subtle impact than that of video games.

    - Mary
    [ Reply to This ]
  • Videogames Industry as Big as...Speakers? - Authored by: David on Monday, January 31 2005 @ 06:35 PM UTC
  • Videogames Industry as Big as...Speakers? - Authored by: matt_censner on Tuesday, February 01 2005 @ 01:05 PM UTC
  • Videogames Industry as Big as...Speakers? - Authored by: wyp100 on Tuesday, February 01 2005 @ 01:09 PM UTC
  • Videogames Industry as Big as...Speakers? - Authored by: matt_censner on Tuesday, February 01 2005 @ 10:10 PM UTC
  • Videogames Industry as Big as...Speakers? - Authored by: CapCom on Wednesday, February 02 2005 @ 03:08 AM UTC
  • Videogames Industry as Big as...Speakers? - Authored by: matt_censner on Wednesday, February 02 2005 @ 05:42 PM UTC
  • Videogames Industry as Big as...Speakers? - Authored by: David on Thursday, February 03 2005 @ 02:04 AM UTC
  • Videogames Industry as Big as...Speakers? - Authored by: CapCom on Thursday, February 03 2005 @ 03:13 AM UTC
  • Videogames Industry as Big as...Speakers? - Authored by: matt_censner on Thursday, February 03 2005 @ 02:08 PM UTC
  • Speaking of which, here's a FANTASTIC piece - Authored by: CapCom on Thursday, February 03 2005 @ 04:01 PM UTC
  • Videogames Industry as Big as...Speakers? - Authored by: CapCom on Thursday, February 03 2005 @ 03:42 AM UTC
  • Videogames Industry as Big as...Speakers? - Authored by: matt_censner on Thursday, February 03 2005 @ 05:22 PM UTC
  • Videogames Industry as Big as...Speakers? - Authored by: eben on Thursday, April 07 2005 @ 01:05 AM UTC
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