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  •    Learning About Learning  
     
    Monday, January 24 2005 @ 10:42 PM UTC
    Contributed by: David

    “If you think about it, you see a Darwinian sort of thing going on here. If a game, for whatever reason, has good principles of learning built into its design—that is, if it facilitates learning in good ways—then it gets played and can sell a lot of copies, if it is otherwise good as well.”

    “What Video Games Have to Teach Us About Learning and Literacy” James Paul Gee

    I like Gee's book. I think he has a lot of interesting and useful things to say about the experience of playing games and how those experiences translate to something outside of the game itself.

    That to the side, this quote strikes me as odd, or at least a good summary of one of my biggest gripes with the notion of serious games. Namely, I'm not sure anyone has really done a good job of explaining, much less proving, the connection between games and learning.

    Look back at the quote. The assumptions could be summarized as:

    • To play a game you must learn to play a game.
    • For a game to be popular, it must be learnable by a lot of people.
    • So, boiling down popular games should reveal. meaningful principles of learning.
    That all makes sense. But it actually makes sense in a global manner. Really, this argument could be reduced to:

    You must learn to do. By observing people who do, you will find principles of learning.

    And I think that is true. But it doesn't appear to have much to do with videogames or their superiority as a learning approach. While it is perfectly acceptable to look at games as a mirror of learning. That doesn't mean that games have more to tell us about learning than anything else or that we should think of games as special in this regard.

    Or put it this way--I do think that games can tell us a lot about learning. But I don't see any reason why this fact gives us any reason to believe that we should games to teach.






     
             


    Learning About Learning | 24 comments | Create New Account
    The following comments are owned by whomever posted them. This site is not responsible for what they say.
    Learning About Learning
    Authored by: matt_censner on Tuesday, January 25 2005 @ 11:30 AM UTC
    Learning, specifically understanding the ways in which we learn, has be greatly explored and advanced in the past twenty years. We now see that use of multiple sense and greater interactivity leads to a more stimulated mind and thus a greater capacity to learn. In this regard games can be used to study the way in which we learn. The fact is multi-media and games are already being used in schools (Canada) to a great effect and resulting in possitive test scores.

    (I begin to greatly side-track here)

    However, this is not my great concern at the moment.

    What was pointed out by David, and is a great concern to me, is that we learn by watching, mirroring, and interacting. Not that this is a big deal but what do we teach when we create every female character with unattainable beauty? What do teach when ultra-masculine males are glorified in their ultra-masculinity? What do we teach when every black in a game speaks with ebonics and curse words? Now some will argue that the rating system is created for a reason. But last time I checked Tomb Raider was still rated as teen- which really means eight.

    Sorry about getting side-tracked, but we learn much more from games than we would like to admit and I think this should start being addressed in great length.
    [ Reply to This ]
  • Learning About Learning - Authored by: galarneau on Thursday, January 27 2005 @ 08:29 PM UTC
  • Learning About Learning - Authored by: David on Friday, January 28 2005 @ 05:01 AM UTC
  • Learning About Learning - Authored by: matt_censner on Friday, January 28 2005 @ 06:32 PM UTC
  • Learning About Learning - Authored by: reposaj on Friday, February 04 2005 @ 03:45 AM UTC
  • Is everybody learning? - Authored by: dustbin on Friday, February 04 2005 @ 04:47 PM UTC
  • Is everybody learning? - Authored by: matt_censner on Wednesday, February 09 2005 @ 07:46 AM UTC
  • Learning About Learning
    Authored by: galarneau on Thursday, January 27 2005 @ 08:33 PM UTC
    Yes, I can understand your discomfort with this. I think the distinction, however, is an issue of games as Gee's 'learning machines' vs. game environments as platforms that enable learning. In that respect, I find social learning in game environments to be the most compelling areas for study. Even single-player games invite groups of players to engage in observation, modeling, scaffolding and other sorts of nifty learning activities. When we start talking about massively multiplayer games and/or the metagames surrounding various games, then we have really interesting social learning activities to observe and analyse.

    But this doesn't answer the question that everyone really wants to know... we know that people learn in gaming environments - how can we harness that learning into something productive?

    I wrote recently about why games haven't caught on in education... one of the biggest reasons, I believe, is that people are looking for direct transferability, i.e. games that 'teach' people important 'stuff', instead of accepting that the effects of games on learning may be much more subtle, and have a longer-term impact that won't be immediately apparent. I propose that games will not be useful 'teaching' vehicles until we understand, or even change our notions, of what we mean to learn. At this stage, 'learning' has so many different meanings to so many different people that we find ourselves at cross-purposes.

    - Lisa Galarneau

    [ Reply to This ]
  • Learning About Learning - Authored by: David on Friday, January 28 2005 @ 04:56 AM UTC
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