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Wednesday, February 04 2004 @ 04:13 AM UTC Contributed by: David |
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I recently interviewed Rand Miller (of Myst fame) for a story I am working on. I especially liked this quote. I think he does a nice job of clarifying the narratology vs. ludology distinction. -- David
"One of the reasons I think Myst was successful was that people are used to being entertained with stories. There're lots of ways to entertain, but the two primary ones are story—which is television and movies and books and all that—and the other is gameplay—blackjack and football and Parcheesi. There’re other ones, but those are two we are very familiar with."
"I think the mass market audience is more familiar with story. The first campfire the guys on the hunt come back with a story to tell--that is something anybody can partake in."
-- Rand Miller, co-creator of Myst and Riven, speaking about his new game Uru
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