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  •    The Iron Law of Rationality  
     
    Tuesday, January 20 2004 @ 05:33 PM UTC
    Contributed by: David

    All games have rules. What is perhaps most interesting about video games is that they are formed completely by rules. Unlike other types of games, there is no room for negotiation, improvisation, interpretation or cheating, unless allowed for in the rules. The nature of the computer, the digital medium, is such that everything encoded into the game must be based on rules.

    The medium of the video game is ultimately a medium of rules.

    And that, I suppose, probably sounds pretty scary to a lot of people.

    People get put off by rules. Rules constrain and constrict. Rules appear to take away freedoms. Rules tell you what not to do and define punishments for breaking them.

    Of course, this is a naive point-of-view. As quickly as rules can take away freedoms, they can also protect them. The 1st Amendment to the U.S. Constitution is a rule that the government is supposed to follow to ensure that its citizen can say what they want. This rule takes away something from the government and gives it to the people.

    I want to come back to this legal conception of rules in a minute. But to provide a broader context, let’s back up for a second and look at the source of rules—the human pursuit of rationality.

    The history of philosophy, at least Western philosophy as conceived by the ancient Greeks, is a history of the search for reason. To play the game of philosophy, you must think things through using a consistent set of rational concepts.

    Suddenly, we can see that our experience of playing a video game reflects the philosophical dream of reason (to borrow a term from Anthony Gottlieb’s fine philosophical history, The Dream of Reason). Inside a video game, there is absolute truth, beauty and justice. We can choose to leave a game of Halo if we don’t like what is happening, but we can’t argue about who is supposed to be shooting whom. There is little need for philosophy inside a video game.*

    Philosophers have built towering infrastructures of rational thought in attempts to understand the world and the people in it. Philosophical revolutions have happened as new thinkers invented better ways of explaining experience. At times, the philosophers did such a good job of describing physical reality that they lost the title of “philosopher” and put on the cap of scientist. Isaac Newton considered himself a natural philosopher but hard science has since claimed him as one of their own. This is a quick way of saying philosophers have a long tradition of trying to sort out the rules that govern reality.

    Just as important, philosophers established the tradition of trying to figure out what the rules of human society ought to be based on the rules of the universe. Look at Plato as a perfect example. Not only did he cook up a complex metaphysical cosmology. He laid out the plan for the perfect Republic based on it.

    This tradition is carried on today by politicians who talk about “natural rights” and “social contract”. The legal systems of the Western world are based on fundamental philosophical conceptions of the world. Theological conceptions of the world taken into political life

    This history of rationality is carried into games. Game developers build their systems of rules based on the rules of the (game) universe. The game designer is the towering dictator or benevolent monarch of their realm. They issues the legal code, define punishment and reward, establish redress and hear the pleas of their gaming citizenry.

    In a compression of the philosophical concern of reconciling universal rules with the rules of man, the game designer also acts as the god of their domain, deciding what is possible, creating the material and motive for everything in their digital Garden of Edens.

    Merging the legal and theological aspects of game design, the game designer is the Sun King---they are the legal ruler will all rights to the divine—within the limits of the virtual walls they build with code.

    In the real world, we struggle to understand the rules of the universe, the rules of mind, the rules of heaven and to perfect the rules of man. We foster classes of scholars known as scientists, psychologists, clergy and judges to do this work. In the world of video games, the lines blur and the game designer acts the initial impetus for all. In video games, rationality reaches its event horizon and achieves a logical singularity.

    Where I would like to go next with these thoughts is to better clarify the connection of the divine with the mundane—to clarify the game designers place as sometime world builder, setting the star and moon into motion and crafting the laws of gravity, with that of the designer as social architect, giver of laws and enforcer of contracts. I’d also like to better sketch out how early philosophy cornered many of these issues early on, asking about the nature of the state and the place of the gods.

    For now, I’ll just have to leave all this dry conceptual kindling lying around and look for a spark to get the flames roaring.

    -----
    * “There is little need for philosophy inside a video game” I would point out, that I can imagine a game that goes in the opposite direction. Where the rules are obscured, and the game outcomes uncertain, perhaps a player inside a game could become philosophical. Imagine the fun of playing Grand Theft Auto: Athens, where Tommy Vercetti ponders his place in the world, questions the moral basis for his behavior and explores his artistic side exploring the aesthetic wonders of Greece. Eh, maybe not!






     
             


    The Iron Law of Rationality | 12 comments | Create New Account
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    The Iron Law of Rationality
    Authored by: Anonymous on Thursday, January 22 2004 @ 04:51 PM UTC
    there is no room for negotiation, improvisation, interpretation or cheating, unless allowed for in the rules

    And what about when these things are allowed for in the rules? I'm thinking particularly of meta-rules that change the rules, like playing certain cards in Magic the Gathering, or the World Wonders in Civ.
    [ Reply to This ]
  • Meta-Rules - Authored by: ragmana on Thursday, January 22 2004 @ 09:02 PM UTC
  • The Iron Law of Rationality & Pre-Socratic *Video*-game Theory
    Authored by: ragmana on Thursday, January 22 2004 @ 08:51 PM UTC
    I suppose I con't go long reading about philosophy and games without commenting: my apologies. ;) Your two Gottlieb articles (and I call them Gottlieb articles rather than straight philosophy articles for reasons I outline below) are certianly interesting, and fairly well written at that. I suspect that you are capable of even better articles on this and related topics, and so I mention the few holes I see (some you might find significant, others not--it's really your project after all).

    First and foremost, "game theory" already exists as a mathematical/philosophical discipline. You, and buzzcut on the whole (on the left sidebar), NEED to adopt a new term. Call it "gaming theory" or "videogame theory" or whatever else suits your fancy, but trying to change the meaning of a well entrenched term for an academic field is a) not going to happen, b) going cause confusion among readers, and c) going cripple your credibility.

    Second, you mention, briefly, in the Matrix article a concern that you might be seeing things in the fragments of philosophical writings that aren't really there. First I would reassure you that there is no fault in that at first--every project begins with an imperfect conception of some phenomena or thought, and it is in perfecting that conception (even through a reversal) that a project is completed. Second, I would therefore suggest that you steep yourself in primary texts, such as reading original texts on or if possible by (I don't know, it's not an area of my study) Pythagoras. Texts *about* philosophers make a good hook, but eventually they become a crutch that keeps your ideas crippled. Going into the actual texts *by* the philosophers gives you yourself a deeper understanding of their work, and thus a better perspective to write from, and a source of direct quotes to strengthen your argument. I really want to see where the Pythagorean theory goes when you have that background. (This will also help prevent future terminology errors/confusions.)

    Third, there is an old-school approach to art theory that you engage in and might want to be aware of the strengths/weaknesses of. It is not uncommon to call a particular new form of text or art a "manifestation" of some preexisting theory (i.e., philosophic rationality, or Pythagorean metaphysics). Such attempts actually do a good job of helping people understand the original theory, and if used as analogy can help them understand whatever theory you happen to be developing. The downside is that they tend to undermine the original theory. For example, Pythagoras isn't talking about games, at least not beyond analogy (I'm *presuming* from the quotes you used, but as I said, I am inadequately "steeped" in pre-Socratic theories to be an expert on that). He is talking about the real world, the non-virtual if you will. To say "here is something that is a manifestation of his theory" demands that his theory be wrong in the first place. Insofar as you are comfortable with that, you can say that he was wrong metaphysically, but that games *do* meet what his theory describes, and then apply details of his theory to the mre limited context of virtual worlds, or computer worlds. Same would go for the rationality bit.

    Finally, and more to the point of this particular article, some of the claims made are a bit of a misrepresentation of philosophy on the whole (more specifically, Western philosophy on the whole). For example, many western philosophers reject the western conecptions of rationality, whereas for those who do accept it as a possibility they have generally already accepted formal logic as the rock foundation of rational thought. Thus, the "search for rationality", per se, was short-lived. (ALTHOUGH, if you are interested in that particular debate, the Plato vs. Sophists debate is THE place to look.) And politically, the talk is less of "natural rights" and "social contract" so much as political realism, zero-sum games, and at best the ethical distinctions between a state and an individual, if ethics applies in either case. Maybe a lot of legal theory, depending on the branch of government. (Not that I don't have a preference for social contract theory, but legal-political theory is, on the whole, the theory of the nonexistent/human-made and thus subjective rather than objective, IMHO.) But, I digress.

    Do more homework, write more good articles :)
    [ Reply to This ]
  • The Iron Law of Rationality & Pre-Socratic *Video*-game Theory - Authored by: David on Friday, January 23 2004 @ 04:53 AM UTC
  • Legal Theory and Rights - Authored by: Anonymous on Friday, January 23 2004 @ 11:30 PM UTC
  • Legal Theory and Rights - Authored by: David on Saturday, January 24 2004 @ 02:44 AM UTC
  • The Iron Law of Rationality & Pre-Socratic *Video*-game Theory - Authored by: ragmana on Saturday, January 24 2004 @ 09:08 AM UTC
  • The Iron Law of Rationality & Pre-Socratic *Video*-game Theory - Authored by: David on Wednesday, January 28 2004 @ 08:27 PM UTC
  • The Iron Law of Rationality & Pre-Socratic *Video*-game Theory - Authored by: Anonymous on Sunday, February 08 2004 @ 10:24 PM UTC
  • The Iron Law of Rationality & Pre-Socratic *Video*-game Theory - Authored by: David on Friday, February 13 2004 @ 04:58 AM UTC
  • The Iron Law of Rationality & Pre-Socratic *Video*-game Theory - Authored by: Anonymous on Tuesday, February 17 2004 @ 02:07 PM UTC
  • The Iron Law of Rationality & Pre-Socratic *Video*-game Theory - Authored by: David on Wednesday, February 18 2004 @ 04:12 PM UTC
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