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Here's a simple proposition: What if video games are a poor medium for emotion?
This question is sufficiently broad to discourage serious inquiry, and it's provocative enough to attract quick denouncements. But what if it was true?
Before I get into the discussion, let me make it clear that I haven't gone so far as to talk myself into the truth of the proposition, although I have spent time thinking about it.
The short argument in favor of the idea is: Games are rule-based--call them algorithmic. In a sense a game is pure thought because rules are pure thought. You don't need emotion in a game to make it work. Things that we call games, like foreign policy and dating, have a lot of emotional content. But they are not games in any sense close to what we mean by "game" when we use the term "video game". Chess is a game in the purest sense, and happens to stand-in as a metaphor for all cerebral activity. That doesn't seem to be an accident.
This rational, ideational nature of games is unique. There is no expressive medium I can think of so naturally devoid of feeling, a medium that can exist so easily without it.
If games come from the Platonic world of ideas, then, what place for the emotions? Sure, games clip on narrative and aesthetic apparatus that allows them to temporarily carry emotional force. But does it really work? Is any game more powerful on an emotional level than the average book?
I know it is popular to talk about how some stage in Final Fantasy (or, pick your own epic interactive plot line) made you cry. But these claims reek of over-involved fandom. I've played a lot of games, thousands of them. I've never cried. (OK, I almost cried one time when I accidentally deleted all my Vide City saves about 3/4 of the way through the game). Maybe I have a heart of stone. Maybe I haven't played the right games. So, perhaps I just need a little more convincing. But at some point, I have to wonder why a piece on Oprah can get to me, but the best of interactive entertainment has failed to do so.
On this count, I'll throw down the gauntlet. Tell me the game that I should play that will really leave me in a deep, affected state. Give me one game that makes me swoon the way a John Fowles novel or a Beatle song can. For that matter, show me one game that has the emotive punch of a Ramones tune or Warren Ellis comic book. I'm no snob!
In the meantime, I'll keep speculating that video games are here for a different reason. They are post-modern and misunderstood not just because old politicians don't play them and adults have a gene that prevents them from finding anything their kids think is important from being important.
Maybe games are completely about today and tomorrow rather than yesterday because our world is rich in shock and feeling and poor in ideas. Maybe our extended nervous system of electronic media is reacting to the information overload by feeding us games--a low fidelity emotive space stocked with ideas. Maybe games exist to help us think differently, not feel the same.
Of course, the proposition could be wrong. And even if it is not, just because its possibly true that games today don't carry a lot of emotional weight doesn't mean they wont evolve to that point in the future.
I look to guys like Chris Crawford who make it clear that they feel that games today have reached a stasis by entertaining the same parts of the brain over and over again. He always seems to have good ideas about using those algorithms that are the skeletal structure of games to support other types of play. And I'm all for that.
In the meantime, I'm going to keep thinking about games. Right now, there's just not enough love to do anything else.
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Dunno. Just a thought. - Lev