Return to buzzcut.com

This page was saved using WebZIP 7.0.3.1030 offline browser (Unregistered) on 04/01/07 5:37:59 PM.
Address: http://www.buzzcut.com/article.php?story=2003062805454078&mode=print
Title: buzzcut.com - The Critical Urge  •  Size: 22225

   buzzcut logo
Advanced
Welcome to buzzcut.com
Sunday, April 01 2007 @ 10:28 PM UTC
     Sections   
Home
Areas of Interest
Game Theory
Notable Quotes
Newsletter
Games and Society
Critical Writing
Books and Articles
Critical Elements
Bibliography
General News

     Email Alerts   
Alert me to site updates--new articles, posts of notes and anything else making a trip back to buzzcut memorable.
Email:
Privacy policy: we will not share your name and email address with any 3rd party without your consent.

     What's New   
STORIES
No new stories

COMMENTS last 2 wks
No new comments

LINKS last 2 wks
No recent new links

     User Functions   
Username:

Password:

Don't have an account yet? Sign up as a New User

     Events   
There are no upcoming events

     Older Stories   
Friday 03-Mar
  • EA's "Black" opens like a film. So why doesn't it feel like one? (16)

  • Thursday 02-Mar
  • Considering Gravity (7)

  • Monday 13-Feb
  • The Medium Is Not The Message (21)

  • Thursday 19-Jan
  • All Your Readers Belong To Us (10)

  • Friday 13-Jan
  • Censorless Violence (12)

  • Tuesday 10-Jan
  • Disneyfied (Disney Fried?) (20)

  • Friday 30-Dec
  • The Escape from Xmas (14)
  • Videogames: Closing the Annoying Gap (24)

  • Tuesday 15-Nov
  • Gerbils (19)

  • Thursday 13-Oct
  • Suddenly Serious about Games (12)


  •    The Critical Urge  
     
    Saturday, June 28 2003 @ 05:45 AM UTC
    Contributed by: David

    The crtiical urge comes early.

    For children, their first words are inevatbly expressions of need and identity: "mama", "daddy" and "kitty". But soon, within the first 10 words, comes the "no."

    Even a baby has a critical urge. They know what they like and they know when someone tries to put something they don't want down their throat.

    Over time people and their criticism matures. Like many urges, however, the critical urge remains mired in the conflicted emotional adolescent world. Rarely do we find the need to raise our criticism above more articulate versions of "I liked it it" or "I didn't like it", the infantile "no".

    But some of us can't take no for an answer. We think what whether we like or dislike something is a starting point for asking "why?" Intentionally or otherwise, we turn into critics. We figure if something means something to us, we should be able to describe it in terms that will make it mean something to others. And slowly, the critic becomes the meta-author, the creator of artifacts about artifacts.

    In this spirit I have begun to try and push my own critical writing forward, to try to do more than just review, to support my point of view with isnight and to rise to criticism--to say something that has the chance to connect universally.

    And since I'm an entertainment journalist at heart, I figure, "why should criticism be dull?" So, I try to make things interesting.

    To that end I've opened a new topic on the site: Criticical Writing. Call them reviews if you want. But hold me to the desire to make these reviews about more than good game/bad game.






     
             


    The Critical Urge | 0 comments | Create New Account
    The following comments are owned by whomever posted them. This site is not responsible for what they say.
         What's Related   
  • More by David
  • More from Critical Writing

  •      Story Options   
  • Mail Story to a Friend
  • Printable Story Format


  •  : site-index : Copyright © 2007 buzzcut.com
     All trademarks and copyrights on this page are owned by their respective owners.
    Powered By Geeklog 
    Assimilated by Aeonserv 
    Created this page in 0.16 seconds