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In order for people to take games more seriously the industry needs to take itself more seriously. Before politicians, parents and pundits will stop for a moment and think about electronic entertainment as a viable art form for the 21st Century, we need to start showing by example what taking games seriously is all about.
On the academic front, taking games seriously means a lot of things--research, contemplation, academic publishing and more. At the heart of every academic endeavor is a well-formed bibliography. One of the goals of this site is to compile a comprehensive, or as comprehensive as possible, bibliography of cites relating to the theory, history, criticism and social thought on games.
On the academic front, taking games seriously means a lot of things--research, contemplateion, academic publishing and more. At the heart of every academic endevour is a well-formed bibliogrphy. One of the goals of this site is to complile a comprehensive, or as compreshensive as posisble, bibliogrpahy of sites relating to the theory, history, criticism and social thought on games.
How you can help
Suggest new bibliographic entries by signing up for a buzzcut login and posting articles with the new information. Be sure to include a complete citation, and a description or abstract of the work as well.
I am interested in a wide variety of bibliographic sources—books, newspapers, academic journals, Websites and more. I am steering away from standard game journalism and consumer fan reviews. However, I do think it would benefit the bibliography to include deeper, more serious game criticism.
The goal of the interactive entertainment bibliography is to provide a complete starting point for video game research and thought. And to that end, I’ll err on the side of including items rather than tossing them out.
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